verdnatura-chat/ios/Pods/Flipper-Folly/folly/executors/TimedDrivableExecutor.h

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3.7 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <chrono>
#include <folly/concurrency/UnboundedQueue.h>
#include <folly/executors/DrivableExecutor.h>
namespace folly {
/*
* A DrivableExecutor can be driven via its drive() method or its driveUntil()
* that drives until some time point.
*/
class TimedDrivableExecutor : public DrivableExecutor {
public:
~TimedDrivableExecutor() noexcept {
// Drain on destruction so that if work is added here during the collapse
// of a future train, it will propagate.
drain();
}
/// Implements DrivableExecutor
void drive() noexcept override;
// Make progress if there is work to do and return true. Otherwise return
// false.
bool try_drive() noexcept {
return try_wait() && run() > 0;
}
// Make progress on this Executor's work. Acts as drive, except it will only
// wait for a period of timeout for work to be enqueued. If no work is
// enqueued by that point, it will return.
template <typename Rep, typename Period>
bool try_drive_for(
const std::chrono::duration<Rep, Period>& timeout) noexcept {
return try_wait_for(timeout) && run() > 0;
}
// Make progress on this Executor's work. Acts as drive, except it will only
// wait until deadline for work to be enqueued. If no work is enqueued by
// that point, it will return.
template <typename Clock, typename Duration>
bool try_drive_until(
const std::chrono::time_point<Clock, Duration>& deadline) noexcept {
return try_wait_until(deadline) && run() > 0;
}
void add(Func) override;
/// Do work. Returns the number of functions that were executed (maybe 0).
/// Non-blocking, in the sense that we don't wait for work (we can't
/// control whether one of the functions blocks).
/// This is stable, it will not chase an ever-increasing tail of work.
/// This also means, there may be more work available to perform at the
/// moment that this returns.
size_t run() noexcept;
// Do work until there is no more work to do.
// Returns the number of functions that were executed (maybe 0).
// Unlike run, this method is not stable. It will chase an infinite tail of
// work so should be used with care.
// There will be no work available to perform at the moment that this
// returns.
size_t drain() noexcept;
/// Wait for work to do.
void wait() noexcept;
// Return true if there is work to do, false otherwise
bool try_wait() noexcept {
return func_ || queue_.try_dequeue(func_);
}
/// Wait for work to do or for a period of timeout, whichever is sooner.
template <typename Rep, typename Period>
bool try_wait_for(
const std::chrono::duration<Rep, Period>& timeout) noexcept {
return func_ || queue_.try_dequeue_for(func_, timeout);
}
/// Wait for work to do or until deadline passes, whichever is sooner.
template <typename Clock, typename Duration>
bool try_wait_until(
const std::chrono::time_point<Clock, Duration>& deadline) noexcept {
return func_ || queue_.try_dequeue_until(func_, deadline);
}
private:
UMPSCQueue<Func, true> queue_;
Func func_;
};
} // namespace folly