2eba327396
* create TSubscription type * move logoutOtherLocations to restApis * mvoe getUserInfo to restApi * move constants to lib folder * change Rocketchat methods to sdk methods * move toggleFavorite to restApis * move functions to rocketchat folder * delete old rocketchat file :) * fix imports * fix lint and return types * Fix subscribe to rooms not getting called Co-authored-by: Diego Mello <diegolmello@gmail.com> |
||
---|---|---|
.. | ||
README.md | ||
encryption.ts | ||
index.ts | ||
room.ts | ||
utils.ts |
README.md
Rocket.Chat Mobile
E2E Encryption
Note: This feature is currently in beta. Uploads will not be encrypted in this version. You can check this documentation for further information about the web client.
How it works
- Each user has a public and private key (asymmetric cryptography).
- The user private key is stored encrypted on the server and it can be decrypted on clients only using the user E2E encryption password.
- A room key is generated using the public key of each room member (symmetric cryptography).
- Users can decrypt the room key using their private key.
- Each room has a unique identifier which make users able to request a room key.
- The room unique identifier is called
e2eKeyId
and it's a property of theroom
collection. - The room key is called
E2EKey
and it's a property of thesubscription
collection. - After the room key is decrypted, the user is able to encrypt and decrypt messages of the room.
User keys
- If the user doesn't have keys neither locally nor on the server, we create and encrypt them using a random password. These encrypted keys are sent to the server (so other clients can fetch) and saved locally.
- If the user have keys stored on server, but doesn't have them stored locally, we fetch them from the server and request a password to decrypt the keys.
Room keys
- If the room has a
E2EKey
, we decrypt it using the user key. - If the room doesn't have a
E2EKey
, but has ae2eKeyId
, we emit an event on stream-notify-room-users sending theroomId
and thee2eKeyId
requesting theE2EKey
from any online room member. - If the room have none of them, we create new ones and send them back to the server.