verdnatura-chat/ios/Pods/Flipper/xplat/Flipper/FlipperClient.h

119 lines
3.2 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <map>
#include <mutex>
#include <vector>
#include "FlipperConnectionImpl.h"
#include "FlipperConnectionManager.h"
#include "FlipperInitConfig.h"
#include "FlipperPlugin.h"
#include "FlipperState.h"
#include "FlipperStep.h"
namespace facebook {
namespace flipper {
class FlipperClient : public FlipperConnectionManager::Callbacks {
public:
/**
Call before accessing instance with FlipperClient::instance(). This will set
up all the state needed to establish a Flipper connection.
*/
static void init(FlipperInitConfig config);
/**
Standard accessor for the shared FlipperClient instance. This returns a
singleton instance to a shared FlipperClient. First call to this function
will create the shared FlipperClient. Must call
FlipperClient::initDeviceData() before first call to
FlipperClient::instance().
*/
static FlipperClient* instance();
/**
Only public for testing
*/
FlipperClient(
std::unique_ptr<FlipperConnectionManager> socket,
std::shared_ptr<FlipperState> state)
: socket_(std::move(socket)), flipperState_(state) {
auto step = flipperState_->start("Create client");
socket_->setCallbacks(this);
auto& conn = connections_["flipper-crash-report"];
conn = std::make_shared<FlipperConnectionImpl>(
socket_.get(), "flipper-crash-report");
step->complete();
}
void start() {
performAndReportError([this]() {
auto step = flipperState_->start("Start client");
socket_->start();
step->complete();
});
}
void stop() {
performAndReportError([this]() {
auto step = flipperState_->start("Stop client");
socket_->stop();
step->complete();
});
}
void onConnected() override;
void onDisconnected() override;
void onMessageReceived(
const folly::dynamic& message,
std::unique_ptr<FlipperResponder>) override;
void addPlugin(std::shared_ptr<FlipperPlugin> plugin);
void removePlugin(std::shared_ptr<FlipperPlugin> plugin);
void refreshPlugins();
void setStateListener(
std::shared_ptr<FlipperStateUpdateListener> stateListener);
std::shared_ptr<FlipperPlugin> getPlugin(const std::string& identifier);
std::string getState();
std::vector<StateElement> getStateElements();
template <typename P>
std::shared_ptr<P> getPlugin(const std::string& identifier) {
return std::static_pointer_cast<P>(getPlugin(identifier));
}
bool hasPlugin(const std::string& identifier);
void performAndReportError(const std::function<void()>& func);
private:
static FlipperClient* instance_;
bool connected_ = false;
std::unique_ptr<FlipperConnectionManager> socket_;
std::map<std::string, std::shared_ptr<FlipperPlugin>> plugins_;
std::map<std::string, std::shared_ptr<FlipperConnectionImpl>> connections_;
std::mutex mutex_;
std::shared_ptr<FlipperState> flipperState_;
void connect(std::shared_ptr<FlipperPlugin> plugin);
void disconnect(std::shared_ptr<FlipperPlugin> plugin);
std::string callstack();
void handleError(std::exception& e);
};
} // namespace flipper
} // namespace facebook