verdnatura-chat/ios/Pods/Flipper-Folly/folly/io/async/ScopedEventBaseThread.h

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2.4 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <thread>
#include <folly/io/async/EventBase.h>
#include <folly/synchronization/Baton.h>
namespace folly {
class EventBaseManager;
template <class Iter>
class Range;
typedef Range<const char*> StringPiece;
/**
* A helper class to start a new thread running a EventBase loop.
*
* The new thread will be started by the ScopedEventBaseThread constructor.
* When the ScopedEventBaseThread object is destroyed, the thread will be
* stopped.
*/
class ScopedEventBaseThread : public IOExecutor, public SequencedExecutor {
public:
ScopedEventBaseThread();
explicit ScopedEventBaseThread(StringPiece name);
explicit ScopedEventBaseThread(EventBaseManager* ebm);
explicit ScopedEventBaseThread(EventBaseManager* ebm, StringPiece name);
explicit ScopedEventBaseThread(
std::unique_ptr<EventBaseBackendBase>&& backend,
EventBaseManager* ebm,
StringPiece name);
~ScopedEventBaseThread();
EventBase* getEventBase() const {
return &eb_;
}
EventBase* getEventBase() override {
return &eb_;
}
std::thread::id getThreadId() const {
return th_.get_id();
}
void add(Func func) override {
getEventBase()->add(std::move(func));
}
protected:
bool keepAliveAcquire() override {
return getEventBase()->keepAliveAcquire();
}
void keepAliveRelease() override {
getEventBase()->keepAliveRelease();
}
private:
ScopedEventBaseThread(ScopedEventBaseThread&& other) = delete;
ScopedEventBaseThread& operator=(ScopedEventBaseThread&& other) = delete;
ScopedEventBaseThread(const ScopedEventBaseThread& other) = delete;
ScopedEventBaseThread& operator=(const ScopedEventBaseThread& other) = delete;
EventBaseManager* ebm_;
union {
mutable EventBase eb_;
};
std::thread th_;
folly::Baton<> stop_;
};
} // namespace folly