verdnatura-chat/ios/Pods/Flipper-Folly/folly/experimental/STTimerFDTimeoutManager.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <folly/experimental/TimerFD.h>
#include <folly/io/async/TimeoutManager.h>
namespace folly {
// single timeout timerfd based TimeoutManager
class STTimerFDTimeoutManager : public TimeoutManager, TimerFD {
public:
explicit STTimerFDTimeoutManager(folly::EventBase* eventBase);
~STTimerFDTimeoutManager() override;
/**
* Attaches/detaches TimeoutManager to AsyncTimeout
*/
void attachTimeoutManager(AsyncTimeout* obj, InternalEnum internal) final;
void detachTimeoutManager(AsyncTimeout* obj) final;
/**
* Schedules AsyncTimeout to fire after `timeout` milliseconds
*/
bool scheduleTimeout(AsyncTimeout* obj, timeout_type timeout) final;
/**
* Schedules AsyncTimeout to fire after `timeout` microseconds
*/
bool scheduleTimeoutHighRes(AsyncTimeout* obj, timeout_type_high_res timeout)
final;
/**
* Cancels the AsyncTimeout, if scheduled
*/
void cancelTimeout(AsyncTimeout* obj) final;
/**
* This is used to mark the beginning of a new loop cycle by the
* first handler fired within that cycle.
*/
void bumpHandlingTime() final;
/**
* Helper method to know whether we are running in the timeout manager
* thread
*/
bool isInTimeoutManagerThread() final {
return eventBase_->isInEventBaseThread();
}
// from TimerFD
void onTimeout() noexcept final;
private:
static void setActive(AsyncTimeout* obj, bool active);
folly::EventBase* eventBase_{nullptr};
AsyncTimeout* obj_{nullptr};
};
} // namespace folly