223 lines
4.2 KiB
JavaScript
223 lines
4.2 KiB
JavaScript
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/**
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* The main base class. Manages the signal system.
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*
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* @param signals Map with all connected signal handlers
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*/
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module.exports = new Class
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({
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Tag: 'vn-object'
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,Properties: {}
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,_refCount: 1
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,_signalData: null
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,initialize: function (props)
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{
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this.setProperties (props);
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}
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,setProperties: function (props)
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{
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for (var prop in props)
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this[prop] = props[prop];
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}
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,ref: function ()
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{
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this._refCount++;
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return this;
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}
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,unref: function ()
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{
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this._refCount--;
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if (this._refCount === 0)
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this._destroy ();
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}
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,loadXml: function (builder, node) {}
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,appendChild: function (child) {}
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,_signalInit: function ()
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{
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if (!this._signalData)
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this._signalData = {
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signals: {},
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links: {}
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};
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}
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/**
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* Conects a signal with a function.
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*
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* @param {String} id The signal identifier
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* @param {Function} callback The callback
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* @param {Object} instance The instance
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*/
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,on: function (id, callback, instance)
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{
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if (!(callback instanceof Function))
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{
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console.warn ('Vn.Object: Invalid callback for signal \'%s\'', id);
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return;
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}
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this._signalInit ();
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var callbacks = this._signalData.signals[id];
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if (!callbacks)
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callbacks = this._signalData.signals[id] = [];
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callbacks.push
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({
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blocked: false
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,callback: callback
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,instance: instance
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});
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}
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/**
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* Locks/Unlocks a signal emission to the specified object.
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*
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* @param {String} id The signal identifier
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* @param {Function} callback The callback
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* @param {Boolean} block %true for lock the signal, %false for unlock
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*/
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,blockSignal: function (id, callback, block, instance)
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{
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if (!this._signalData)
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return;
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var callbacks = this._signalData.signals[id];
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if (!callbacks)
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return;
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for (var i = 0; i < callbacks.length; i++)
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if (callbacks[i].callback == callback
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&& callbacks[i].instance == instance)
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callbacks[i].blocked = block;
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}
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/**
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* Emits a signal in the current object.
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*
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* @param {String} id The signal identifier
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*/
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,signalEmit: function (id)
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{
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if (!this._signalData)
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return;
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var callbacks = this._signalData.signals[id];
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if (!callbacks)
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return;
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var callbackArgs = [];
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callbackArgs.push (this);
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for (var i = 1; i < arguments.length; i++)
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callbackArgs.push (arguments[i]);
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for (var i = 0; i < callbacks.length; i++)
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if (!callbacks[i].blocked)
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callbacks[i].callback.apply (callbacks[i].instance, callbackArgs);
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}
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/**
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* Disconnects a signal from current object.
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*
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* @param {String} id The signal identifier
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* @param {Function} callback The connected callback
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* @param {Object} instance The instance
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*/
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,disconnect: function (id, callback, instance)
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{
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if (!this._signalData)
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return;
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var callbacks = this._signalData.signals[id];
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if (!callbacks)
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return;
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for (var i = 0; i < callbacks.length; i++)
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if (callbacks[i].callback == callback
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&& callbacks[i].instance == instance)
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callbacks.splice (i--, 1);
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}
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/**
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* Disconnects all signals for the given instance.
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*
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* @param {Object} instance The instance
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*/
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,disconnectByInstance: function (instance)
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{
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if (!this._signalData)
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return;
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var signals = this._signalData.signals;
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for (var signalId in signals)
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{
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var callbacks = signals[signalId];
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for (var i = 0; i < callbacks.length; i++)
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if (callbacks[i].instance == instance)
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callbacks.splice (i--, 1);
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}
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}
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/**
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* Destroys the object, this method should only be called before losing
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* the last reference to the object.
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*/
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,_destroy: function ()
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{
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if (!this._signalData)
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return;
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var links = this._signalData.links;
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for (var key in links)
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links[key].disconnectByInstance (this);
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this._signalData = null;
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}
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,link: function (prop, handlers)
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{
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this._signalInit ();
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var links = this._signalData.links;
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for (var key in prop)
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{
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var newObject = prop[key];
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var oldObject = this[key];
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if (oldObject)
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{
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oldObject.disconnectByInstance (this);
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oldObject.unref ();
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}
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this[key] = newObject;
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if (newObject)
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{
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links[key] = newObject.ref ();
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for (var signal in handlers)
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newObject.on (signal, handlers[signal], this);
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}
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else if (oldObject)
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delete links[key];
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}
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}
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});
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