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@ -11,6 +11,7 @@ describe('Item summary path', () => {
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it('should search for an item', async() => {
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const result = await nightmare
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.clearInput(selectors.itemsIndex.searchItemInput)
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.write(selectors.itemsIndex.searchItemInput, 'Ranged weapon longbow 2m')
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.waitToClick(selectors.itemsIndex.searchButton)
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.waitForNumberOfElements(selectors.itemsIndex.searchResult, 1)
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@ -11,6 +11,7 @@ describe('Item Create/Clone path', () => {
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it(`should search for the item Infinity Gauntlet to confirm it isn't created yet`, async() => {
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const result = await nightmare
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.clearInput(selectors.itemsIndex.searchItemInput)
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.write(selectors.itemsIndex.searchItemInput, 'Infinity Gauntlet')
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.waitToClick(selectors.itemsIndex.searchButton)
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.waitForNumberOfElements(selectors.itemsIndex.searchResult, 0)
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@ -95,6 +96,7 @@ describe('Item Create/Clone path', () => {
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it(`should search for the item Infinity Gauntlet`, async() => {
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const result = await nightmare
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.clearInput(selectors.itemsIndex.searchItemInput)
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.write(selectors.itemsIndex.searchItemInput, 'Infinity Gauntlet')
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.waitToClick(selectors.itemsIndex.searchButton)
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.waitForNumberOfElements(selectors.itemsIndex.searchResult, 1)
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@ -117,6 +119,7 @@ describe('Item Create/Clone path', () => {
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it('should search for the item Infinity Gauntlet and find two', async() => {
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const result = await nightmare
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.waitToClick(selectors.itemTags.goToItemIndexButton)
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.clearInput(selectors.itemsIndex.searchItemInput)
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.write(selectors.itemsIndex.searchItemInput, 'Infinity Gauntlet')
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.waitToClick(selectors.itemsIndex.searchButton)
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.waitForNumberOfElements(selectors.itemsIndex.searchResult, 2)
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@ -29,6 +29,7 @@ describe('Item regularize path', () => {
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it('should search for the item', async() => {
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const resultCount = await nightmare
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.clearInput(selectors.itemsIndex.searchItemInput)
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.write(selectors.itemsIndex.searchItemInput, 'Ranged weapon pistol 9mm')
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.waitToClick(selectors.itemsIndex.searchButton)
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.waitForNumberOfElements(selectors.itemsIndex.searchResult, 1)
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@ -134,6 +135,7 @@ describe('Item regularize path', () => {
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it('should search for the item once again', async() => {
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const resultCount = await nightmare
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.clearInput(selectors.itemsIndex.searchItemInput)
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.write(selectors.itemsIndex.searchItemInput, 'Ranged weapon pistol 9mm')
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.waitToClick(selectors.itemsIndex.searchButton)
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.waitForNumberOfElements(selectors.itemsIndex.searchResult, 1)
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@ -28,7 +28,6 @@ export default class Controller extends Component {
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() => this.onStateChange());
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this._filter = null;
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this.searchString = '';
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this.autoLoad = false;
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}
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@ -58,6 +57,10 @@ export default class Controller extends Component {
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this.doSearch();
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}
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get shownFilter() {
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return this._filter != null ? this._filter : this.suggestedFilter;
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}
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openPanel(event) {
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if (event.defaultPrevented) return;
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event.preventDefault();
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@ -65,7 +68,8 @@ export default class Controller extends Component {
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this.$panelScope = this.$.$new();
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this.$panel = this.$compile(`<${this.panel}/>`)(this.$panelScope);
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let panel = this.$panel.isolateScope().$ctrl;
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panel.filter = this._filter;
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if (this.shownFilter)
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panel.filter = JSON.parse(JSON.stringify(this.shownFilter));
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panel.onSubmit = filter => this.onPanelSubmit(filter);
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this.$.popover.parent = this.element;
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@ -94,13 +98,12 @@ export default class Controller extends Component {
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}
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doSearch() {
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let filter = this._filter;
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this.searchString = this.getStringFromObject(this.shownFilter);
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let filter = this._filter;
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if (filter == null && this.autoload)
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filter = {};
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this.searchString = this.getStringFromObject(filter);
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if (this.onSearch)
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this.onSearch({$params: filter});
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@ -214,6 +217,7 @@ ngModule.component('vnSearchbar', {
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template: require('./searchbar.html'),
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bindings: {
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filter: '<?',
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suggestedFilter: '<?',
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onSearch: '&?',
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panel: '@',
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model: '<?',
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@ -15,6 +15,7 @@
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panel="vn-item-search-panel"
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on-search="$ctrl.onSearch($params)"
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info="Search items by id, name or barcode"
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suggested-filter="{isActive: true}"
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vn-focus>
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</vn-searchbar>
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<vn-icon-menu
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