84 lines
2.2 KiB
JavaScript
84 lines
2.2 KiB
JavaScript
/* global cordova:true */
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/*!
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* Module dependencies.
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*/
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/**
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* cordova.js for node.
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*
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* Think of this as cordova-node, which would be simliar to cordova-android
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* or cordova-browser. The purpose of this module is to enable testing
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* of a plugin's JavaScript interface.
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*
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* When this module is first required, it will insert a global cordova
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* instance, which can hijack cordova-specific commands within the pluin's
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* implementation.
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*
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* Remember to require this module before the plugin that you want to test.
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*
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* Example:
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*
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* var cordova = require('./helper/cordova'),
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* myPlugin = require('../www/myPlugin');
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*/
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module.exports = global.cordova = cordova = {
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/**
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* cordova.require Mock.
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*
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* Hijacks all cordova.requires. By default, it returns an empty function.
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* You can define your own implementation of each required module before
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* or after it has been required.
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*
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* See `cordova.required` to learn how to add your own module implemtnation.
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*/
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require: function(moduleId) {
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// define a default function if it doesn't exist
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if (!cordova.required[moduleId]) {
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cordova.required[moduleId] = function() {};
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}
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// create a new module mapping between the module Id and cordova.required.
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return new ModuleMap(moduleId);
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},
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/**
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* Cordova module implementations.
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*
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* A key-value hash, where the key is the module such as 'cordova/exec'
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* and the value is the function or object returned.
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*
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* For example:
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*
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* var exec = require('cordova/exec');
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*
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* Will map to:
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*
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* cordova.required['cordova/exec'];
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*/
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required: {
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// populated at runtime
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}
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};
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/**
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* Module Mapper.
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*
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* Returns a function that when executed will lookup the implementation
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* in cordova.required[id].
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*
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* @param {String} moduleId is the module name/path, such as 'cordova/exec'
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* @return {Function}.
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*/
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function ModuleMap(moduleId) {
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return function() {
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// lookup and execute the module's mock implementation, passing
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// in any parameters that were provided.
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return cordova.required[moduleId].apply(this, arguments);
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};
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}
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