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hedera-web-mindshore/js/vn/object.js

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/**
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* The main base class. Manages the signal system. Objects based on this class
* can be instantiated declaratively using XML.
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*/
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module.exports = class VnObject {
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/**
* Tag to be used when the class instance is defined via XML. All classes
* must define this attribute, even if it is not used.
*/
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static Tag = 'vn-object';
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/**
* Class public properties.
*/
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static Properties = {};
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/*
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* Reference count.
*/
_refCount = 1;
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/*
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* Signal handlers data.
*/
_thisArg = null;
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/**
* Initializes the object and sets all properties passed to the class
* constructor.
*
* @param {Object} props The properties passed to the contructor
*/
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constructor(props) {
this.setProperties(props);
}
initialize(props) {
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this.setProperties(props);
}
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/**
* Sets a group of object properties.
*
* @param {Object} props Properties
*/
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setProperties(props) {
for (var prop in props)
this[prop] = props[prop];
}
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/**
* Increases the object reference count.
*/
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ref() {
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this._refCount++;
return this;
}
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/**
* Decreases the object reference count.
*/
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unref() {
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this._refCount--;
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if (this._refCount === 0)
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this._destroy();
}
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/**
* Called from @Vn.Builder when it finds a custom tag as a child of the
* element.
*
* @param {Vn.Scope} scope The scope instance
* @param {Node} node The custom tag child nodes
*/
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loadXml() {}
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/**
* Called from @Vn.Builder when it finds a a child tag that isn't
* associated to any property.
*
* @param {Object} child The child object instance
*/
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appendChild() {}
/**
* Conects a signal with a function.
*
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* @param {string} id The signal identifier
* @param {function} callback The callback
* @param {Object} instance The instance
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*/
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on(id, callback, instance) {
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if (!(callback instanceof Function)) {
console.warn('Vn.Object: Invalid callback for signal \'%s\'', id);
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return;
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}
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this._signalInit();
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var callbacks = this._thisArg.signals[id];
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if (!callbacks)
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callbacks = this._thisArg.signals[id] = [];
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callbacks.push({
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blocked: false
,callback: callback
,instance: instance
});
}
/**
* Locks/Unlocks a signal emission to the specified object.
*
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* @param {string} id The signal identifier
* @param {function} callback The callback
* @param {boolean} block %true for lock the signal, %false for unlock
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*/
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blockSignal(id, callback, block, instance) {
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if (!this._thisArg)
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return;
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var callbacks = this._thisArg.signals[id];
if (!callbacks)
return;
for (var i = 0; i < callbacks.length; i++)
if (callbacks[i].callback == callback
&& callbacks[i].instance == instance)
callbacks[i].blocked = block;
}
/**
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* Emits a signal in the object.
*
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* @param {string} id The signal identifier
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*/
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emit(id) {
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if (!this._thisArg)
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return;
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var callbacks = this._thisArg.signals[id];
if (!callbacks)
return;
var callbackArgs = [];
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callbackArgs.push(this);
for (var i = 1; i < arguments.length; i++)
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callbackArgs.push(arguments[i]);
for (var i = 0; i < callbacks.length; i++)
if (!callbacks[i].blocked)
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callbacks[i].callback.apply(callbacks[i].instance, callbackArgs);
}
/**
* Disconnects a signal from current object.
*
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* @param {string} id The signal identifier
* @param {function} callback The connected callback
* @param {Object} instance The instance
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*/
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disconnect(id, callback, instance) {
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if (!this._thisArg)
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return;
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var callbacks = this._thisArg.signals[id];
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if (callbacks)
for (var i = callbacks.length; i--;)
if (callbacks[i].callback === callback
&& callbacks[i].instance === instance)
callbacks.splice(i, 1);
}
/**
* Disconnects all signals for the given instance.
*
* @param {Object} instance The instance
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*/
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disconnectByInstance(instance) {
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if (!this._thisArg)
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return;
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var signals = this._thisArg.signals;
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for (var signalId in signals) {
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var callbacks = signals[signalId];
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if (callbacks)
for (var i = callbacks.length; i--;)
if (callbacks[i].instance === instance)
callbacks.splice(i, 1);
}
}
/**
* Destroys the object, this method should only be called before losing
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* the last reference to the object. It can be overwritten by child classes
* but should always call the parent method.
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*/
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_destroy() {
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if (!this._thisArg)
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return;
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var links = this._thisArg.links;
for (var key in links)
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this._unlink(links[key]);
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this._thisArg = null;
}
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/**
* Links the object with another object.
*
* @param {Object} prop The linked property
* @param {Object} handlers The object events to listen with
*/
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link(prop, handlers) {
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this._signalInit();
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var links = this._thisArg.links;
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for (var key in prop) {
var newObject = prop[key];
var oldObject = this[key];
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if (oldObject)
this._unlink(oldObject);
this[key] = newObject;
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if (newObject) {
links[key] = newObject.ref();
for (var signal in handlers)
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newObject.on(signal, handlers[signal], this);
} else if (oldObject)
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links[key] = undefined;
}
}
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_unlink(object) {
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if (!object) return;
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object.disconnectByInstance(this);
object.unref();
}
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_signalInit() {
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if (!this._thisArg)
this._thisArg = {
signals: {},
links: {}
};
}
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}