forked from verdnatura/hedera-web
134 lines
2.7 KiB
JavaScript
134 lines
2.7 KiB
JavaScript
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/**
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* The main base class. Manages the signal system.
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*
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* @param signals Map with all connected signal handlers
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**/
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Vn.Object = new Class
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({
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Tag: 'vn-object'
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,Properties: {}
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,signals: {}
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,initialize: function (props)
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{
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for (var prop in props)
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this[prop] = props[prop];
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}
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,loadXml: function (builder, node)
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{
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return null;
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}
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/**
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* Conects a signal with a function.
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*
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* @param {String} id The signal identifier
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* @param {Function} callback The callback
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* @param {Object} instance The instance
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**/
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,on: function (id, callback, instance)
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{
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if (!this.signals[id])
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this.signals[id] = [];
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this.signals[id].push
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({
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blocked: false
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,callback: callback
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,instance: instance
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});
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}
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/**
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* Locks/Unlocks a signal emission to the specified object.
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*
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* @param {String} id The signal identifier
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* @param {Function} callback The callback
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* @param {Boolean} block %true for lock the signal, %false for unlock
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**/
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,blockSignal: function (id, callback, block)
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{
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var callbacks = this.signals[id];
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if (!callbacks)
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return;
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for (var i = 0; i < callbacks.length; i++)
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if (callbacks[i].callback == callback)
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callbacks[i].blocked = block;
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}
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/**
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* Emits a signal in the current object.
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*
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* @param {String} id The signal identifier
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**/
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,signalEmit: function (id)
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{
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var callbacks = this.signals[id];
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if (!callbacks)
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return;
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var callbackArgs = [];
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callbackArgs.push (this);
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for (var i = 1; i < arguments.length; i++)
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callbackArgs.push (arguments[i]);
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for (var i = 0; i < callbacks.length; i++)
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if (!callbacks[i].blocked)
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callbacks[i].callback.apply (callbacks[i].instance, callbackArgs);
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}
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/**
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* Disconnects a signal from current object.
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*
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* @param {String} id The signal identifier
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* @param {Function} callback The connected callback
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* @param {Object} instance The instance
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**/
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,disconnect: function (id, callback, instance)
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{
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var callbacks = this.signals[id];
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if (!callbacks)
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return;
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for (var i = 0; i < callbacks.length; i++)
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if (callbacks[i].callback == callback
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&& callbacks[i].instance == instance)
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callbacks.splice (i--, 1);
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}
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/**
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* Destroys the object, this method should only be called before losing
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* the last reference to the object.
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**/
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,destroy: function ()
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{
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delete this.signals;
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}
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,link: function (prop, handlers)
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{
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for (var key in prop)
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{
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var newObject = prop[key];
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var oldObject = this[key];
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if (oldObject)
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for (var signal in handlers)
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oldObject.disconnect (signal, handlers[signal], this);
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this[key] = newObject;
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if (newObject)
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for (var signal in handlers)
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newObject.on (signal, handlers[signal], this);
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}
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}
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});
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