forked from verdnatura/hedera-web
255 lines
5.3 KiB
JavaScript
255 lines
5.3 KiB
JavaScript
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/**
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* The main base class. Manages the signal system. Objects based on this class
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* can be instantiated declaratively using XML.
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*/
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module.exports = new Class({
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/**
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* Tag to be used when the class instance is defined via XML. All classes
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* must define this attribute, even if it is not used.
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*/
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Tag: 'vn-object'
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/**
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* Class public properties.
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*/
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,Properties: {}
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/*
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* Reference count.
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*/
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,_refCount: 1
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/*
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* Signal handlers data.
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*/
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,_thisArg: null
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/**
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* Initializes the object and sets all properties passed to the class
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* constructor.
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*
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* @param {Object} props The properties passed to the contructor
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*/
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,initialize: function(props) {
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this.setProperties(props);
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}
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/**
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* Sets a group of object properties.
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*
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* @param {Object} props Properties
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*/
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,setProperties: function(props) {
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for (var prop in props)
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this[prop] = props[prop];
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}
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/**
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* Increases the object reference count.
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*/
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,ref: function() {
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this._refCount++;
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return this;
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}
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/**
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* Decreases the object reference count.
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*/
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,unref: function() {
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this._refCount--;
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if (this._refCount === 0)
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this._destroy();
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}
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/**
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* Called from @Vn.Builder when it finds a custom tag as a child of the
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* element.
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*
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* @param {Vn.Scope} scope The scope instance
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* @param {Node} node The custom tag child nodes
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*/
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,loadXml: function() {}
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/**
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* Called from @Vn.Builder when it finds a a child tag that isn't
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* associated to any property.
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*
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* @param {Object} child The child object instance
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*/
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,appendChild: function() {}
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/**
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* Conects a signal with a function.
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*
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* @param {string} id The signal identifier
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* @param {function} callback The callback
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* @param {Object} instance The instance
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*/
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,on: function(id, callback, instance) {
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if (!(callback instanceof Function)) {
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console.warn('Vn.Object: Invalid callback for signal \'%s\'', id);
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return;
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}
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this._signalInit();
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var callbacks = this._thisArg.signals[id];
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if (!callbacks)
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callbacks = this._thisArg.signals[id] = [];
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callbacks.push({
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blocked: false
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,callback: callback
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,instance: instance
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});
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}
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/**
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* Locks/Unlocks a signal emission to the specified object.
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*
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* @param {string} id The signal identifier
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* @param {function} callback The callback
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* @param {boolean} block %true for lock the signal, %false for unlock
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*/
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,blockSignal: function(id, callback, block, instance) {
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if (!this._thisArg)
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return;
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var callbacks = this._thisArg.signals[id];
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if (!callbacks)
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return;
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for (var i = 0; i < callbacks.length; i++)
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if (callbacks[i].callback == callback
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&& callbacks[i].instance == instance)
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callbacks[i].blocked = block;
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}
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/**
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* Emits a signal in the object.
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*
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* @param {string} id The signal identifier
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*/
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,emit: function(id) {
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if (!this._thisArg)
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return;
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var callbacks = this._thisArg.signals[id];
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if (!callbacks)
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return;
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var callbackArgs = [];
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callbackArgs.push(this);
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for (var i = 1; i < arguments.length; i++)
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callbackArgs.push(arguments[i]);
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for (var i = 0; i < callbacks.length; i++)
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if (!callbacks[i].blocked)
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callbacks[i].callback.apply(callbacks[i].instance, callbackArgs);
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}
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/**
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* Disconnects a signal from current object.
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*
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* @param {string} id The signal identifier
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* @param {function} callback The connected callback
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* @param {Object} instance The instance
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*/
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,disconnect: function(id, callback, instance) {
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if (!this._thisArg)
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return;
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var callbacks = this._thisArg.signals[id];
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if (callbacks)
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for (var i = callbacks.length; i--;)
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if (callbacks[i].callback === callback
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&& callbacks[i].instance === instance)
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callbacks.splice(i, 1);
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}
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/**
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* Disconnects all signals for the given instance.
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*
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* @param {Object} instance The instance
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*/
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,disconnectByInstance: function(instance) {
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if (!this._thisArg)
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return;
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var signals = this._thisArg.signals;
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for (var signalId in signals) {
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var callbacks = signals[signalId];
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if (callbacks)
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for (var i = callbacks.length; i--;)
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if (callbacks[i].instance === instance)
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callbacks.splice(i, 1);
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}
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}
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/**
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* Destroys the object, this method should only be called before losing
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* the last reference to the object. It can be overwritten by child classes
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* but should always call the parent method.
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*/
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,_destroy: function() {
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if (!this._thisArg)
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return;
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var links = this._thisArg.links;
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for (var key in links)
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this._unlink(links[key]);
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this._thisArg = null;
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}
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/**
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* Links the object with another object.
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*
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* @param {Object} prop The linked property
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* @param {Object} handlers The object events to listen with
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*/
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,link: function(prop, handlers) {
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this._signalInit();
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var links = this._thisArg.links;
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for (var key in prop) {
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var newObject = prop[key];
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var oldObject = this[key];
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if (oldObject)
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this._unlink(oldObject);
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this[key] = newObject;
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if (newObject) {
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links[key] = newObject.ref();
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for (var signal in handlers)
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newObject.on(signal, handlers[signal], this);
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} else if (oldObject)
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links[key] = undefined;
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}
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}
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,_unlink: function(object) {
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object.disconnectByInstance(this);
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object.unref();
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}
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,_signalInit: function() {
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if (!this._thisArg)
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this._thisArg = {
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signals: {},
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links: {}
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};
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}
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}); |