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hedera-web-mindshore/js/vn/object.js

255 lines
5.3 KiB
JavaScript

/**
* The main base class. Manages the signal system. Objects based on this class
* can be instantiated declaratively using XML.
*/
module.exports = new Class({
/**
* Tag to be used when the class instance is defined via XML. All classes
* must define this attribute, even if it is not used.
*/
Tag: 'vn-object'
/**
* Class public properties.
*/
,Properties: {}
/*
* Reference count.
*/
,_refCount: 1
/*
* Signal handlers data.
*/
,_thisArg: null
/**
* Initializes the object and sets all properties passed to the class
* constructor.
*
* @param {Object} props The properties passed to the contructor
*/
,initialize: function(props) {
this.setProperties(props);
}
/**
* Sets a group of object properties.
*
* @param {Object} props Properties
*/
,setProperties: function(props) {
for (var prop in props)
this[prop] = props[prop];
}
/**
* Increases the object reference count.
*/
,ref: function() {
this._refCount++;
return this;
}
/**
* Decreases the object reference count.
*/
,unref: function() {
this._refCount--;
if (this._refCount === 0)
this._destroy();
}
/**
* Called from @Vn.Builder when it finds a custom tag as a child of the
* element.
*
* @param {Vn.Scope} scope The scope instance
* @param {Node} node The custom tag child nodes
*/
,loadXml: function() {}
/**
* Called from @Vn.Builder when it finds a a child tag that isn't
* associated to any property.
*
* @param {Object} child The child object instance
*/
,appendChild: function() {}
/**
* Conects a signal with a function.
*
* @param {string} id The signal identifier
* @param {function} callback The callback
* @param {Object} instance The instance
*/
,on: function(id, callback, instance) {
if (!(callback instanceof Function)) {
console.warn('Vn.Object: Invalid callback for signal \'%s\'', id);
return;
}
this._signalInit();
var callbacks = this._thisArg.signals[id];
if (!callbacks)
callbacks = this._thisArg.signals[id] = [];
callbacks.push({
blocked: false
,callback: callback
,instance: instance
});
}
/**
* Locks/Unlocks a signal emission to the specified object.
*
* @param {string} id The signal identifier
* @param {function} callback The callback
* @param {boolean} block %true for lock the signal, %false for unlock
*/
,blockSignal: function(id, callback, block, instance) {
if (!this._thisArg)
return;
var callbacks = this._thisArg.signals[id];
if (!callbacks)
return;
for (var i = 0; i < callbacks.length; i++)
if (callbacks[i].callback == callback
&& callbacks[i].instance == instance)
callbacks[i].blocked = block;
}
/**
* Emits a signal in the object.
*
* @param {string} id The signal identifier
*/
,emit: function(id) {
if (!this._thisArg)
return;
var callbacks = this._thisArg.signals[id];
if (!callbacks)
return;
var callbackArgs = [];
callbackArgs.push(this);
for (var i = 1; i < arguments.length; i++)
callbackArgs.push(arguments[i]);
for (var i = 0; i < callbacks.length; i++)
if (!callbacks[i].blocked)
callbacks[i].callback.apply(callbacks[i].instance, callbackArgs);
}
/**
* Disconnects a signal from current object.
*
* @param {string} id The signal identifier
* @param {function} callback The connected callback
* @param {Object} instance The instance
*/
,disconnect: function(id, callback, instance) {
if (!this._thisArg)
return;
var callbacks = this._thisArg.signals[id];
if (callbacks)
for (var i = callbacks.length; i--;)
if (callbacks[i].callback === callback
&& callbacks[i].instance === instance)
callbacks.splice(i, 1);
}
/**
* Disconnects all signals for the given instance.
*
* @param {Object} instance The instance
*/
,disconnectByInstance: function(instance) {
if (!this._thisArg)
return;
var signals = this._thisArg.signals;
for (var signalId in signals) {
var callbacks = signals[signalId];
if (callbacks)
for (var i = callbacks.length; i--;)
if (callbacks[i].instance === instance)
callbacks.splice(i, 1);
}
}
/**
* Destroys the object, this method should only be called before losing
* the last reference to the object. It can be overwritten by child classes
* but should always call the parent method.
*/
,_destroy: function() {
if (!this._thisArg)
return;
var links = this._thisArg.links;
for (var key in links)
this._unlink(links[key]);
this._thisArg = null;
}
/**
* Links the object with another object.
*
* @param {Object} prop The linked property
* @param {Object} handlers The object events to listen with
*/
,link: function(prop, handlers) {
this._signalInit();
var links = this._thisArg.links;
for (var key in prop) {
var newObject = prop[key];
var oldObject = this[key];
if (oldObject)
this._unlink(oldObject);
this[key] = newObject;
if (newObject) {
links[key] = newObject.ref();
for (var signal in handlers)
newObject.on(signal, handlers[signal], this);
} else if (oldObject)
links[key] = undefined;
}
}
,_unlink: function(object) {
object.disconnectByInstance(this);
object.unref();
}
,_signalInit: function() {
if (!this._thisArg)
this._thisArg = {
signals: {},
links: {}
};
}
});