200 lines
6.2 KiB
C++
200 lines
6.2 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* RecordIO: self-synchronizing stream of variable length records
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*
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* RecordIO gives you the ability to write a stream of variable length records
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* and read them later even in the face of data corruption -- randomly inserted
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* or deleted chunks of the file, or modified data. When reading, you may lose
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* corrupted records, but the stream will resynchronize automatically.
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*/
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#pragma once
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#define FOLLY_IO_RECORDIO_H_
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#include <atomic>
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#include <memory>
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#include <mutex>
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#include <folly/File.h>
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#include <folly/Range.h>
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#include <folly/io/IOBuf.h>
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#include <folly/system/MemoryMapping.h>
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namespace folly {
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/**
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* Class to write a stream of RecordIO records to a file.
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*
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* RecordIOWriter is thread-safe
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*/
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class RecordIOWriter {
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public:
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/**
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* Create a RecordIOWriter around a file; will append to the end of
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* file if it exists.
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*
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* Each file must have a non-zero file id, which is embedded in all
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* record headers. Readers will only return records with the requested
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* file id (or, if the reader is created with fileId=0 in the constructor,
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* the reader will return all records). File ids are only used to allow
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* resynchronization if you store RecordIO records (with headers) inside
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* other RecordIO records (for example, if a record consists of a fragment
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* from another RecordIO file). If you're not planning to do that,
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* the defaults are fine.
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*/
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explicit RecordIOWriter(File file, uint32_t fileId = 1);
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/**
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* Write a record. We will use at most headerSize() bytes of headroom,
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* you might want to arrange that before copying your data into it.
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*/
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void write(std::unique_ptr<IOBuf> buf);
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/**
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* Return the position in the file where the next byte will be written.
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* Conservative, as stuff can be written at any time from another thread.
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*/
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off_t filePos() const {
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return filePos_;
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}
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private:
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File file_;
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uint32_t fileId_;
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std::unique_lock<File> writeLock_;
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std::atomic<off_t> filePos_;
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};
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/**
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* Class to read from a RecordIO file. Will skip invalid records.
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*/
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class RecordIOReader {
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public:
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class Iterator;
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/**
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* RecordIOReader is iterable, returning pairs of ByteRange (record content)
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* and position in file where the record (including header) begins.
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* Note that the position includes the header, that is, it can be passed back
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* to seek().
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*/
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typedef Iterator iterator;
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typedef Iterator const_iterator;
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typedef std::pair<ByteRange, off_t> value_type;
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typedef value_type& reference;
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typedef const value_type& const_reference;
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/**
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* A record reader with a fileId of 0 will return all records.
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* A record reader with a non-zero fileId will only return records where
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* the fileId matches.
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*/
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explicit RecordIOReader(File file, uint32_t fileId = 0);
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Iterator cbegin() const;
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Iterator begin() const;
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Iterator cend() const;
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Iterator end() const;
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/**
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* Create an iterator to the first valid record after pos.
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*/
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Iterator seek(off_t pos) const;
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private:
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MemoryMapping map_;
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uint32_t fileId_;
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};
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namespace recordio_helpers {
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// We're exposing the guts of the RecordIO implementation for two reasons:
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// 1. It makes unit testing easier, and
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// 2. It allows you to build different RecordIO readers / writers that use
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// different storage systems underneath (not standard files)
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/**
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* Header size.
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*/
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constexpr size_t headerSize(); // defined in RecordIO-inl.h
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/**
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* Write a header in the buffer. We will prepend the header to the front
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* of the chain. Do not write the buffer if empty (we don't allow empty
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* records). Returns the total length, including header (0 if empty)
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* (same as buf->computeChainDataLength(), but likely faster)
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*
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* The fileId should be unique per stream and allows you to have RecordIO
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* headers stored inside the data (for example, have an entire RecordIO
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* file stored as a record inside another RecordIO file). The fileId may
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* not be 0.
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*/
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size_t prependHeader(std::unique_ptr<IOBuf>& buf, uint32_t fileId = 1);
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/**
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* Search for the first valid record that begins in searchRange (which must be
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* a subrange of wholeRange). Returns the record data (not the header) if
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* found, ByteRange() otherwise.
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*
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* The fileId may be 0, in which case we'll return the first valid record for
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* *any* fileId, or non-zero, in which case we'll only look for records with
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* the requested fileId.
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*/
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struct RecordInfo {
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uint32_t fileId;
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ByteRange record;
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};
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RecordInfo
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findRecord(ByteRange searchRange, ByteRange wholeRange, uint32_t fileId);
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/**
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* Search for the first valid record in range.
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*/
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RecordInfo findRecord(ByteRange range, uint32_t fileId);
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/**
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* Check if the Record Header is valid at the beginning of range.
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* Useful to check the validity of the header before building the entire record
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* in IOBuf. If the record is from storage device (e.g. flash) then, it
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* is better to make sure that the header is valid before reading the data
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* from the storage device.
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* Returns true if valid, false otherwise.
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*/
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bool validateRecordHeader(ByteRange range, uint32_t fileId);
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/**
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* Check if there Record Data is valid (to be used after validating the header
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* separately)
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* Returns the record data (not the header) if the record data is valid,
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* ByteRange() otherwise.
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*/
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RecordInfo validateRecordData(ByteRange range);
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/**
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* Check if there is a valid record at the beginning of range. This validates
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* both record header and data and Returns the
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* record data (not the header) if the record is valid, ByteRange() otherwise.
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*/
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RecordInfo validateRecord(ByteRange range, uint32_t fileId);
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} // namespace recordio_helpers
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} // namespace folly
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#include <folly/io/RecordIO-inl.h>
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