44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
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// Copyright (c) Facebook, Inc. and its affiliates.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "rsocket/framing/ScheduledFrameProcessor.h"
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namespace rsocket {
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ScheduledFrameProcessor::ScheduledFrameProcessor(
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std::shared_ptr<FrameProcessor> processor,
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folly::EventBase* evb)
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: evb_{evb}, processor_{std::move(processor)} {}
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ScheduledFrameProcessor::~ScheduledFrameProcessor() = default;
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void ScheduledFrameProcessor::processFrame(
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std::unique_ptr<folly::IOBuf> ioBuf) {
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CHECK(processor_) << "Calling processFrame() after onTerminal()";
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evb_->runInEventBaseThread(
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[processor = processor_, buf = std::move(ioBuf)]() mutable {
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processor->processFrame(std::move(buf));
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});
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}
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void ScheduledFrameProcessor::onTerminal(folly::exception_wrapper ew) {
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evb_->runInEventBaseThread(
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[e = std::move(ew), processor = std::move(processor_)]() mutable {
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processor->onTerminal(std::move(e));
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});
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}
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} // namespace rsocket
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