122 lines
5.6 KiB
Markdown
122 lines
5.6 KiB
Markdown
# CocoaAsyncSocket
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[![Build Status](https://travis-ci.org/robbiehanson/CocoaAsyncSocket.svg?branch=master)](https://travis-ci.org/robbiehanson/CocoaAsyncSocket) [![Version Status](https://img.shields.io/cocoapods/v/CocoaAsyncSocket.svg?style=flat)](http://cocoadocs.org/docsets/CocoaAsyncSocket) [![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage) [![Platform](http://img.shields.io/cocoapods/p/CocoaAsyncSocket.svg?style=flat)](http://cocoapods.org/?q=CocoaAsyncSocket) [![license Public Domain](https://img.shields.io/badge/license-Public%20Domain-orange.svg?style=flat)](https://en.wikipedia.org/wiki/Public_domain)
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CocoaAsyncSocket provides easy-to-use and powerful asynchronous socket libraries for macOS, iOS, and tvOS. The classes are described below.
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## Installation
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#### CocoaPods
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Install using [CocoaPods](https://cocoapods.org) by adding this line to your Podfile:
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````ruby
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use_frameworks! # Add this if you are targeting iOS 8+ or using Swift
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pod 'CocoaAsyncSocket'
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````
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#### Carthage
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CocoaAsyncSocket is [Carthage](https://github.com/Carthage/Carthage) compatible. To include it add the following line to your `Cartfile`
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```bash
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github "robbiehanson/CocoaAsyncSocket" "master"
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```
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The project is currently configured to build for **iOS**, **tvOS** and **Mac**. After building with carthage the resultant frameworks will be stored in:
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* `Carthage/Build/iOS/CocoaAsyncSocket.framework`
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* `Carthage/Build/tvOS/CocoaAsyncSocket.framework`
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* `Carthage/Build/Mac/CocoaAsyncSocket.framework`
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Select the correct framework(s) and drag it into your project.
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#### Swift Package Manager
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Simply add the package dependency to your Package.swift and depend on "CocoaAsyncSocket" in the necessary targets:
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```swift
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dependencies: [
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.package(url: "https://github.com/robbiehanson/CocoaAsyncSocket", from: "7.6.4")
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]
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```
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#### Manual
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You can also include it into your project by adding the source files directly, but you should probably be using a dependency manager to keep up to date.
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### Importing
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Using Objective-C:
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```obj-c
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// When using Clang Modules:
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@import CocoaAsyncSocket;
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// or when not:
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#import "GCDAsyncSocket.h" // for TCP
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#import "GCDAsyncUdpSocket.h" // for UDP
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```
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Using Swift:
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```swift
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import CocoaAsyncSocket
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```
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## TCP
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**GCDAsyncSocket** is a TCP/IP socket networking library built atop Grand Central Dispatch. Here are the key features available:
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- Native Objective-C, fully self-contained in one class.<br/>
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_No need to muck around with sockets or streams. This class handles everything for you._
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- Full delegate support<br/>
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_Errors, connections, read completions, write completions, progress, and disconnections all result in a call to your delegate method._
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- Queued non-blocking reads and writes, with optional timeouts.<br/>
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_You tell it what to read or write, and it handles everything for you. Queueing, buffering, and searching for termination sequences within the stream - all handled for you automatically._
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- Automatic socket acceptance.<br/>
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_Spin up a server socket, tell it to accept connections, and it will call you with new instances of itself for each connection._
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- Support for TCP streams over IPv4 and IPv6.<br/>
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_Automatically connect to IPv4 or IPv6 hosts. Automatically accept incoming connections over both IPv4 and IPv6 with a single instance of this class. No more worrying about multiple sockets._
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- Support for TLS / SSL<br/>
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_Secure your socket with ease using just a single method call. Available for both client and server sockets._
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- Fully GCD based and Thread-Safe<br/>
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_It runs entirely within its own GCD dispatch_queue, and is completely thread-safe. Further, the delegate methods are all invoked asynchronously onto a dispatch_queue of your choosing. This means parallel operation of your socket code, and your delegate/processing code._
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## UDP
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**GCDAsyncUdpSocket** is a UDP/IP socket networking library built atop Grand Central Dispatch. Here are the key features available:
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- Native Objective-C, fully self-contained in one class.<br/>
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_No need to muck around with low-level sockets. This class handles everything for you._
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- Full delegate support.<br/>
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_Errors, send completions, receive completions, and disconnections all result in a call to your delegate method._
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- Queued non-blocking send and receive operations, with optional timeouts.<br/>
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_You tell it what to send or receive, and it handles everything for you. Queueing, buffering, waiting and checking errno - all handled for you automatically._
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- Support for IPv4 and IPv6.<br/>
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_Automatically send/recv using IPv4 and/or IPv6. No more worrying about multiple sockets._
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- Fully GCD based and Thread-Safe<br/>
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_It runs entirely within its own GCD dispatch_queue, and is completely thread-safe. Further, the delegate methods are all invoked asynchronously onto a dispatch_queue of your choosing. This means parallel operation of your socket code, and your delegate/processing code._
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***
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For those new(ish) to networking, it's recommended you **[read the wiki](https://github.com/robbiehanson/CocoaAsyncSocket/wiki)**.<br/>_Sockets might not work exactly like you think they do..._
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**Still got questions?** Try the **[CocoaAsyncSocket Mailing List](https://groups.google.com/group/cocoaasyncsocket)**.
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***
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Love the project? Wanna buy me a ☕️ ? (or a 🍺 😀 ):
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[![donation-bitcoin](https://bitpay.com/img/donate-sm.png)](https://onename.com/robbiehanson)
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[![donation-paypal](https://www.paypal.com/en_US/i/btn/btn_donate_SM.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2M8C699FQ8AW2)
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