Rocket.Chat.ReactNative/ios/Pods/Flipper-Folly/folly/io/async/ScopedEventBaseThread.cpp

83 lines
2.3 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <folly/io/async/ScopedEventBaseThread.h>
#include <thread>
#include <folly/Function.h>
#include <folly/Range.h>
#include <folly/io/async/EventBaseManager.h>
#include <folly/system/ThreadName.h>
using namespace std;
namespace folly {
static void run(
EventBaseManager* ebm,
EventBase* eb,
folly::Baton<>* stop,
const StringPiece& name) {
if (!name.empty()) {
folly::setThreadName(name);
}
ebm->setEventBase(eb, false);
eb->loopForever();
// must destruct in io thread for on-destruction callbacks
eb->runOnDestruction([=] { ebm->clearEventBase(); });
// wait until terminateLoopSoon() is complete
stop->wait(folly::Baton<>::wait_options().logging_enabled(false));
eb->~EventBase();
}
ScopedEventBaseThread::ScopedEventBaseThread()
: ScopedEventBaseThread(nullptr, "") {}
ScopedEventBaseThread::ScopedEventBaseThread(StringPiece name)
: ScopedEventBaseThread(nullptr, name) {}
ScopedEventBaseThread::ScopedEventBaseThread(EventBaseManager* ebm)
: ScopedEventBaseThread(ebm, "") {}
ScopedEventBaseThread::ScopedEventBaseThread(
EventBaseManager* ebm,
StringPiece name)
: ScopedEventBaseThread(
std::unique_ptr<EventBaseBackendBase>(),
ebm,
name) {}
ScopedEventBaseThread::ScopedEventBaseThread(
std::unique_ptr<EventBaseBackendBase>&& backend,
EventBaseManager* ebm,
StringPiece name)
: ebm_(ebm ? ebm : EventBaseManager::get()) {
new (&eb_) EventBase(std::move(backend));
th_ = thread(run, ebm_, &eb_, &stop_, name);
eb_.waitUntilRunning();
}
ScopedEventBaseThread::~ScopedEventBaseThread() {
eb_.terminateLoopSoon();
stop_.post();
th_.join();
}
} // namespace folly