189 lines
5.2 KiB
Markdown
189 lines
5.2 KiB
Markdown
# SDWebImageWebPCoder
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[![CI Status](http://img.shields.io/travis/SDWebImage/SDWebImageWebPCoder.svg?style=flat)](https://travis-ci.org/SDWebImage/SDWebImageWebPCoder)
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[![Version](https://img.shields.io/cocoapods/v/SDWebImageWebPCoder.svg?style=flat)](http://cocoapods.org/pods/SDWebImageWebPCoder)
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[![License](https://img.shields.io/cocoapods/l/SDWebImageWebPCoder.svg?style=flat)](http://cocoapods.org/pods/SDWebImageWebPCoder)
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[![Platform](https://img.shields.io/cocoapods/p/SDWebImageWebPCoder.svg?style=flat)](http://cocoapods.org/pods/SDWebImageWebPCoder)
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[![SwiftPM compatible](https://img.shields.io/badge/SwiftPM-compatible-brightgreen.svg?style=flat)](https://swift.org/package-manager/)
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[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/SDWebImage/SDWebImageWebPCoder)
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Starting with the SDWebImage 5.0 version, we moved the WebP support code and [libwebp](https://github.com/webmproject/libwebp) from the Core Repo to this stand-alone repo.
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SDWebImageWebPCoder supports both WebP decoding and encoding, for Static WebP or Animated WebP as well.
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## Requirements
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+ iOS 8
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+ macOS 10.10
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+ tvOS 9.0
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+ watchOS 2.0
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## Installation
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#### CocoaPods
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SDWebImageWebPCoder is available through [CocoaPods](http://cocoapods.org). To install it, simply add the following line to your Podfile:
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```ruby
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pod 'SDWebImageWebPCoder'
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```
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#### Carthage
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SDWebImageWebPCoder is available through [Carthage](https://github.com/Carthage/Carthage).
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```
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github "SDWebImage/SDWebImageWebPCoder"
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```
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#### Swift Package Manager (Xcode 11+)
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SDWebImageWebPCoder is available through [Swift Package Manager](https://swift.org/package-manager).
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```swift
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let package = Package(
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dependencies: [
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.package(url: "https://github.com/SDWebImage/SDWebImageWebPCoder.git", from: "0.3.0")
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]
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)
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```
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## Usage
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### Add Coder
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Before using SDWebImage to load WebP images, you need to register the WebP Coder to your coders manager. This step is recommended to be done after your App launch (like AppDelegate method).
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+ Objective-C
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```objective-c
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// Add coder
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SDImageWebPCoder *webPCoder = [SDImageWebPCoder sharedCoder];
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[[SDImageCodersManager sharedManager] addCoder:webPCoder];
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```
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+ Swift
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```swift
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// Add coder
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let WebPCoder = SDImageWebPCoder.shared
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SDImageCodersManager.shared.addCoder(WebPCoder)
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```
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### Modify HTTP Accept Header
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Some of image server provider may try to detect the client supported format, by default, SDWebImage use `image/*,*/*;q=0.8` for [Accept](https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Accept). You can modify it with the `image/webp` as well.
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+ Objective-C
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```objective-c
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[[SDWebImageDownloader sharedDownloader] setValue:@"image/webp,image/*,*/*;q=0.8" forHTTPHeaderField:@"Accept"];
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```
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+ Swift
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```swift
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SDWebImageDownloader.shared.setValue("image/webp,image/*,*/*;q=0.8", forHTTPHeaderField:"Accept")
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```
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### Loading
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+ Objective-C
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```objective-c
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// WebP image loading
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UIImageView *imageView;
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NSURL *webpURL;
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[imageView sd_setImageWithURL:webpURL];
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```
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+ Swift
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```swift
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// WebP online image loading
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let webpURL: URL
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let imageView: UIImageView
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imageView.sd_setImage(with: webpURL)
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```
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### Decoding
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+ Objective-C
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```objective-c
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// WebP image decoding
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NSData *webpData;
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UIImage *image = [[SDImageWebPCoder sharedCoder] decodedImageWithData:webpData options:nil];
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```
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+ Swift
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```swift
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// WebP image decoding
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let webpData: Data
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let image = SDImageWebPCoder.shared.decodedImage(with: data, options: nil)
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```
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### Thumbnail Decoding
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+ Objective-C
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```objective-c
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// WebP thumbnail image decoding
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NSData *webpData;
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CGSize thumbnailSize = CGSizeMake(300, 300);
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UIImage *thumbnailImage = [[SDImageWebPCoder sharedCoder] decodedImageWithData:webpData options:@{SDImageCoderDecodeThumbnailPixelSize : @(thumbnailSize}];
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```
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+ Swift
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```swift
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// WebP thumbnail image decoding
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let webpData: Data
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let thumbnailSize = CGSize(width: 300, height: 300)
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let image = SDImageWebPCoder.shared.decodedImage(with: data, options: [.decodeThumbnailPixelSize: thumbnailSize])
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```
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### Encoding
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+ Objective-c
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```objective-c
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// WebP image encoding
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UIImage *image;
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NSData *webpData = [[SDImageWebPCoder sharedCoder] encodedDataWithImage:image format:SDImageFormatWebP options:nil];
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```
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+ Swift
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```swift
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// WebP image encoding
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let image: UIImage
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let webpData = SDImageWebPCoder.shared.encodedData(with: image, format: .webP, options: nil)
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```
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See more documentation in [SDWebImage Wiki - Coders](https://github.com/SDWebImage/SDWebImage/wiki/Advanced-Usage#custom-coder-420)
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## Example
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To run the example project, clone the repo, and run `pod install` from the Example directory first.
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This is a demo to show how to use `WebP` and animated `WebP` images via `SDWebImage`.
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## Screenshot
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<img src="https://raw.githubusercontent.com/SDWebImage/SDWebImageWebPCoder/master/Example/Screenshot/WebPDemo.png" width="300" />
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These WebP images are from [WebP Gallery](https://developers.google.com/speed/webp/gallery1) and [GIF vs APNG vs WebP](http://littlesvr.ca/apng/gif_apng_webp.html)
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## Author
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[Bogdan Poplauschi](https://github.com/bpoplauschi)
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[DreamPiggy](https://github.com/dreampiggy)
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## License
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SDWebImageWebPCoder is available under the MIT license. See [the LICENSE file](https://github.com/SDWebImage/SDWebImageWebPCoder/blob/master/LICENSE) for more info.
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